My Fire
My Fire Is Bigger Than Yours
LAUNCH DAY · FIRE LIT

My Fire Is Bigger Than Yours

PHYSICS INCREMENTAL · FAN STOKERS

Grow a tiny fire until it's bigger than the Sun. We wrote down how.

Start the Beginner Guide

⏱ How long to beat

🏆 Main story (bigger than the Sun) 3-4h·💯 100% ~8h

Day-one community consensus: a three-hour game where it takes two rain-soaked tanker trucks to learn to check the sky. A physical incremental.

⭐ Steam reviews

Mixed (early days, small sample)·23 reviews · 70% positive

“This game is so good, I played the demo and waited so long for this to be released. Definitely worth buying!” — Steam review, launch day

Steam →

What is this game?

Official store description:

"Grow a tiny fire until it's bigger than the Sun! A short incremental game about throwing things into a fire, starting a cult, experimenting with builds, and creating chaotic chain reactions."

Punch Pancake's physics incremental, out today (August 30, 2026), $15.99. Three phases from campfire to celestial body, a cult that feeds the fire for you, chain reactions hidden in plain sight — and the Sun, which does not appreciate the competition. 586 concurrents this morning and not one guide anywhere.

"A three-hour game, and it took me two rain-soaked tanker trucks to learn to check the sky. Worth every cent."

— Steam review, launch day

Play it now · Keep It Burning

No page jump: drag-toss feeding, flame decay, rain-halving, 3s combos — the core loop, playable in 90 seconds.

Drag in an arc (flat tosses roll off), or press 1/2/3. When the cloud shadow shows, hold the big stuff.

Full page: rules · stoking board

Stoker's Board — what launch day is arguing about

LAUNCH

Released today. 586 concurrents by morning, Positive (13 reviews and climbing). Punch Pancake's physics incremental: feed a fire until it outgrows the Sun.

ARGUMENT

"Active feeding vs cult automation" is the day-one split — the math thread says hands win by ~40 minutes; the cozy crowd doesn't care. Both are right.

FOUND

Orbital Requiem (piano + satellite mid-chord) was found by a user transcribing the piano chord. The chord is four notes; the fourth is contested.

RECORD

First verified sun-kill: 47:12, chain-routed. Sub-45 needs the Yesterday's Sun trigger — which nobody has confirmed yet.

12
Burnables
twigs to Yesterday's Sun
8
Chain reactions
one datamine-backed
3
Phases
campfire / inferno / celestial
47:12
Day-1 sun-kill
chain-routed, first verified

Fire Manual Index

Why does this game need a guide?

  1. 1

    The rain mechanic is never explained: wet fuel burns at half value, and the warning is only a shadow — most players learn after wasting a tanker.

  2. 2

    Chain reactions are invisible: eight recipes, one only found by a chord-transcriber, one still unconfirmed beyond datamining.

  3. 3

    Builds fork at phase two and the "idle game" label misleads — active feeding is mathematically faster, and nobody says so in-game.

  4. 4

    Bilingual coverage is a blank — this is the first systematic manual in any language, lit on launch day.

The Sun notices. Rain incoming.
▲ Steam screenshotThe Sun notices. Rain incoming.
Chain reaction: tire plus tanker
▲ Steam screenshotChain reaction: tire plus tanker