My Fire
SPARK 08PLAYABLE

Mini-Game: Keep It Burning

A free playable mini-game: drag-toss fuels, fight flame decay, dodge the rain.

click the canvas to light it · drag to feed

What this is

A playable fan mini-game: drag fuels from the stock slots in an arc into the fire, fighting constant flame decay; rain halves burn value, consecutive feeds stack combo. Survive the 90-second rainy night.

Three laws of stoking

The arc

The drag's final velocity vector becomes the toss. Flick upward; flat throws roll off the pile. Keys 1/2/3 quick-toss on an automatic arc.

Rain

A cloud shadow warns 2s early, rain lasts 5s, burns pay half. When the shadow appears, hold the big fuels — the exact lesson the real game teaches.

Combo

Hits within 3s stack +10% up to +90%; a miss resets it. Score = peak flame + feeds x10.

Stoking board (launch-day snapshot · for fun)

StokerScoreNote
@checks_the_sky2,847 ptsZero wet feeds all night — "the cloud shadow is the only UI that matters"
@pinecone_metronome2,310 ptsPinecones only for 90s, combo never dipped under x1.6
@piano_mover1,992 ptsLanded all three pianos, the last one at the buzzer

Controls

Mouse/touch: drag from a stock slot in an arc. Keyboard: 1/2/3 to quick-toss. Free to play.

Mechanic origin: the heat values on the Fuel Codex and "rain halves everything" from Chain Reactions — the guide plays the game; the game plays the guide.

"The board leader's trick: the rain cloud's shadow arrives eight seconds before the rain. Those eight seconds are the whole game."

— stoking board, top entry