Hand-Fed (active)
A — the honest waySkip cult automation, stack click/drag speed and fuel-value upgrades. Your wrist is the engine.
1. Quick Grip I-III2. Yard Sale (cheap chairs)3. Heavy Hands (big fuel solo)
Hands, cult, chains, shelter — four paths and the launch-day tier fights, recorded honestly.
Tiers are launch-day reads. The game is 3-5 hours; "meta" here means minutes saved, not ladder points.
Skip cult automation, stack click/drag speed and fuel-value upgrades. Your wrist is the engine.
Rush followers, rituals, and feeder rows. Slow start, then the fire feeds itself while you manage doctrine.
Build nothing that doesn't enable a reaction. Tanker+Tire loops, then Orbital Requiem at every restock.
Invest in roofs and drains so rain never halves your burns. Safe, slow, beloved by streamers playing with chat.
"Every meta argument in this game is really: how do you want to spend the next three hours."
— builds page editor note