My Fire
SPARK 04ARGUED

Builds

Hands, cult, chains, shelter — four paths and the launch-day tier fights, recorded honestly.

Tiers are launch-day reads. The game is 3-5 hours; "meta" here means minutes saved, not ladder points.

Hand-Fed (active)

A — the honest way

Skip cult automation, stack click/drag speed and fuel-value upgrades. Your wrist is the engine.

1. Quick Grip I-III2. Yard Sale (cheap chairs)3. Heavy Hands (big fuel solo)

Cult Engine (automation)

B+ — comfort pick

Rush followers, rituals, and feeder rows. Slow start, then the fire feeds itself while you manage doctrine.

1. First Follower2. Morning Chant (+5%/day)3. Feeder Rows I-II4. Doctrine: Shelter

Chain-Reaction Routing

S — the speedrun answer

Build nothing that doesn't enable a reaction. Tanker+Tire loops, then Orbital Requiem at every restock.

1. Quick Grip I2. Purifier (smoke immunity)3. Forklift4. Satellite watch upgrade

Shelter Wall (defensive)

C+ — the cozy trap

Invest in roofs and drains so rain never halves your burns. Safe, slow, beloved by streamers playing with chat.

1. Tarp2. Tin Roof3. Gutters4. Storm Watchers

"Every meta argument in this game is really: how do you want to spend the next three hours."

— builds page editor note