My Fire
SPARK 05ESCALATING

Three Phases

Campfire, Inferno, Celestial — thresholds, the Sun's aggression ladder, and the staring contest.

Phase thresholds are launch-build values. The staring-contest gate at 240k° is the current endgame wall — one verified clear so far.

I

Phase I · Campfire

0 — 999°

Just you, a match, and a yard full of flammable junk. Learn the toss arc, learn that rain halves everything, and do not fall in love with twigs — the yard-sale and Quick Grip upgrades are the real phase-one purchase.

  • Pinecone chains pay for the whole phase if you keep the rhythm
  • First rain cloud arrives ~6 minutes in; save a chair for it
II

Phase II · Inferno

1k — 99k°

The cult arrives: followers, rituals, feeder rows — and the Sun starts paying attention. Rain becomes an event with a warning shadow. This is where builds fork: automation, chains, or shelter. The tanker truck appears; the game stops being cozy.

  • The Sun's rain warning shadow gives you 8 seconds — park big fuel early
  • Pamphlet burning is the fastest follower gain before rituals unlock
III

Phase III · Celestial

100k°+

Your fire is now a legal celestial body and the Sun fights you directly: heat waves, longer rains, and finally the staring contest. Satellites fall on their own schedule; Moon Chunks are the counter-play. Burn three moons and the shop restocks with something that should not exist.

  • Keep one Moon Chunk in reserve for every rain event (Home Eclipse)
  • The staring contest: hold the burn above 240k° for 45 seconds. Shelter upgrades do nothing; chain reactions are the only answer found so far
Bigger than yesterday's sun
▲ Steam screenshotBigger than yesterday's sun

"When the Sun started targeting me in phase two, I realized the title was a dare."

— player review