My Fire
SPARK 06ORGANIZED

The Cult

Follower ranks, rituals, and the doctrine schism: Shelter or Zeal.

Follower cap is 40 in 1.0. The rain-parade follower bonus is either a bug or the developers' joke; a fix-or-feature statement is pending.

Follower ranks

1

Stoker

The rank and file. One feeder per row, one chair at a time. Upgrade to rows before hiring past six — coordination has diminishing returns.

2

Chanter

Unlocked at 10 followers. Chants add a global burn multiplier that stacks up to ×1.25; they stop chanting during rain unless sheltered.

3

Flamekeeper

Unlocked at 25 followers. Tends the fire overnight (yes, the game idles between sessions — 4h cap). The only truly "idle" mechanic.

The cult at work, feeders in rows
▲ Steam screenshotThe cult at work, feeders in rows

Rituals

Morning Chant

Free, once per in-game day

+5% heat for the day. Boring, free, mandatory.

Pamphlet Parade

20 pamphlets

+8-14 followers depending on weather. Rain parades gain more — nobody knows if that's intended.

The Offering

Burn 3 followers

Instant burst: current flame +40%. The doctrine argument lives here — see Builds.

The doctrine schism (one-time choice)

Doctrine: Shelter

Followers work in rain at 70% speed. The comfort doctrine.

Doctrine: Zeal

Offerings give +60% instead of +40%. The speedrun doctrine.

"Shelter makes players comfortable, Zeal makes numbers pretty. That's just the history of religion."

— cult page editor note