SPARK 02COMBUSTIBLE
Fuel Codex
Twelve burnables from twigs to Yesterday's Sun — measured heat, phase gating, and tooltip lore.
Heat values measured on patch 1.0 launch build. "Phase" is when the fuel first appears in the shop/sky.
| Fuel | Heat | Phase | Notes |
|---|---|---|---|
| Dry Twig | 5 | Phase I | The tutorial fuel. Feels pointless by minute ten; that's the design — the game wants you hungry. |
| Pinecone | 12 | Phase I | Pops loudly. Ten in a row triggers Popcorn Chain (see Reactions). |
| Old Love Letters | 18 | Phase I | Low heat but burns 3× longer. The first "slow burn" lesson; the tooltip says "they lasted longer than the relationship". |
| Wooden Chair | 45 | Phase I | The workhorse of phase one. Buy the yard-sale upgrade before hoarding these. |
| Cult Pamphlets | 25 | Phase II | Burning your own propaganda: +heat, +2 followers per stack. The game's politics are not subtle. |
| Tire | 60 | Phase II | Black smoke slows followers unless purified — or weaponize it (see Reactions). |
| Grand Piano | 150 | Phase II | Plays a chord as it lands. The chord is sampled; the community is trying to transcribe it. |
| Used Car | 280 | Phase II | Needs two feeders or the forklift upgrade. The horn still works mid-burn, briefly. |
| Tanker Truck | 600 | Phase II | The chain-reaction core. Alone it's just hot; with a tire it's a bomb. |
| Decommissioned Satellite | 1,200 | Phase III | Falls from the sky on its own timer — you can't buy it, only be ready for it. |
| Moon Chunk | 5,000 | Phase III | Yes, that Moon. The game stops pretending to be subtle around phase three. |
| Yesterday's Sun | 50,000 | Phase III | Secret fuel. Feed the Sun its own yesterday. How: the Reactions page. Why: the Achievements page. |

"Every fuel tooltip is funnier than some games' entire scripts."
— community review